Educational Equity VR (EEVR) Proof of concept
We were asked to develop an interactive VR classroom with realistic student and teacher avatars. We utilized open source assets for the motion capture and teacher avatars and some of the classroom assets. All other items were created in-house or purchased. We developed the project in Unity to work over the Gigabit network.
The project was well received and 100% of the participants would use this type of learning aid in the future.